Light Refraction Simulator
光線折射模擬器
Billy Sir’s Interactive Physics: Snell’s Law (n₁sinθ₁ = n₂sinθ₂).
跟著 Billy Sir 學習物理:斯涅爾定律
- Drag red dot to move light source
- Drag handle to aim light direction
- Use Add Shape to place objects
- Select different materials for each shape
- Drag corner handles to resize shapes
Light Controls | 光線控制
Add Shapes | 添加形狀
Materials | 材質 (n)
Observation | 觀察
This simulation uses Snell’s Law: n₁sin(θ₁) = n₂sin(θ₂) to calculate accurate light refraction. Higher refractive indices (n) cause more bending of light towards the normal. Try different materials to see the effects, including Total Internal Reflection (TIR)!
模擬器使用斯涅爾定律計算光線折射。折射率 (n) 越高,光線偏折越明顯。嘗試不同材質以觀察全內反射 (TIR) 等現象!
This simulation uses Snell’s Law: n₁sin(θ₁) = n₂sin(θ₂) to calculate accurate light refraction. Higher refractive indices (n) cause more bending of light towards the normal. Try different materials to see the effects, including Total Internal Reflection (TIR)!
模擬器使用斯涅爾定律計算光線折射。折射率 (n) 越高,光線偏折越明顯。嘗試不同材質以觀察全內反射 (TIR) 等現象!