HKDSE Physics – Light Refraction Simulator

Light Refraction Simulator
光線折射模擬器

Billy Sir’s Interactive Physics: Snell’s Law (n₁sinθ₁ = n₂sinθ₂).
跟著 Billy Sir 學習物理:斯涅爾定律

Light Controls | 光線控制

Add Shapes | 添加形狀

Materials | 材質 (n)

Observation | 觀察
This simulation uses Snell’s Law: n₁sin(θ₁) = n₂sin(θ₂) to calculate accurate light refraction. Higher refractive indices (n) cause more bending of light towards the normal. Try different materials to see the effects, including Total Internal Reflection (TIR)!
模擬器使用斯涅爾定律計算光線折射。折射率 (n) 越高,光線偏折越明顯。嘗試不同材質以觀察全內反射 (TIR) 等現象!
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